



If they didn't do anything to actually improve difficulty with anything other than a new multiplier, what is the point of this patch other than the bug fixes? What would be the point? Wouldn't an uncapper that just let you get 200 in the skill like the Elys uncapper be better and less buggy because it wasn't released by bethesda, and it's optional? Do they actually require more experience each time or is just some poorly made, poorly optimized patch by Bethesda (mounted combat controls anyone?)? Another thing unclear, is what exactly is the manner that legendary difficulty actually changes difficulty, is there improved AI or is it just a new set of damage multipliers? As far as that goes, difficulty in the form of damage multipliers aren't difficulty, that can be easy to compensate for with some careful perk use and combat multipliers, or exploit the poor vanilla AI to avoid damage. Essentially you can get enough perks to have every perk in the game. Though you could argue that it aids roleplaying, it's not the case. However, I don't understand how it works, other than letting you start over from square one on the legendary skill each time you get to 100, repeat as many times as you want, essentially destroying part of the role-playing aspect of specialization and character talents, and further unbalancing the game. I noticed how the legendary skills worked. Dragons, by contrast, are always leveled.Now that the 1.9.32.08 patch has been officially released post beta.

In The Elder Scrolls V: Skyrim, not all characters or enemies level up with the Dragonborn: Giants, for example, are at a static level, which means they are always level 32, as are mammoths. You should use this in a hard to level category, such as armor, restoration, lock picking, etc. Should I level up in Skyrim?Ībsolutely, leveling up faster has these disadvantages: You lose the ability to take advantage of the 5 training attempts per level (though this further increases your leveling speed). There isn’t really a “recommended” level since all other enemies you have to fight to get to him also scale with your level. Alduin is always atleast 1.2 times your player level (with a minimum of 10, and a maximum of 100). So I reloaded back before I went to alduin. You mean beat the entire main quest without getting the 4-5 skill ups that get you from level 1 to level 2? You would need to only use staffs and scrolls to deal damage. Yeah! Just never open the skills menu and the game will never prompt the level up.
